Effects by Tags

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Variable Guide 1. OVERALL_DIORAMA_THEME = 2. CUPBOARD_BASE_MATERIAL = 3. CUPBOARD_LINING_MATERIAL = 4. RACK_MATERIAL = 5. ORNAMENTATION_STYLE = [e.g., Gothic carved wood, Art Deco brass, Elven interlaced vines] 6. ART_STYLE = 7. TOP_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 8. MIDDLE_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 9. BOTTOM_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 10. LIGHTING = 11. CAMERA_ANGLE = A straight-on, front-facing view, captured from a moderately high angle looking distinctly downward. 12. ASPECT_RATIO = 3:4 Generation Directives (Note: If any variable is left blank, intelligently infer the most appropriate detail based on the OVERALL_DIORAMA_THEME) Directive 1: Framing & Composition (Highest Priority) A direct, front-facing photograph captured from CAMERA_ANGLE. The composition must perfectly center the open display structure, looking down at a distinct angle into the shelves to clearly reveal the floor plates and top-down depth of the miniature objects within the dioramas, while ensuring the exterior side panels remain completely hidden. The entire free-standing structure must be completely visible with negative space around it against a simple background. The aspect ratio is 3:4. Directive 2: The Main Structure (Strict Constraints) Render the image in the style of ART_STYLE. The central object is a highly detailed, permanently open-front curio display structure. It must not possess doors, hinges, or door frames of any kind. The exterior is constructed from CUPBOARD_BASE_MATERIAL and detailed with ORNAMENTATION_STYLE. The interior back wall is lined with CUPBOARD_LINING_MATERIAL, and the individual shelves are made of RACK_MATERIAL. Directive 3: The Miniature Dioramas & Figures The structure houses a cohesive detailed miniature world divided across three shelves, adhering to the OVERALL_DIORAMA_THEME. Crucially, each shelf must contain miniature figures engaged in a specific narrative action. Let there be a high density of structures, props, characters. Let the detail of environment, architecture and props be high. Generate appropriate cinematic lighting and atmospheric conditions: TIME_OF_DAY (Choose from sunrise glow, golden hour, bright midday, sunset haze, blue hour twilight, night illumination) LIGHT_SOURCE_STYLE (Choose from sunlight beams, lantern glow, neon signage, reactor light, forge fire, bioluminescent flora, electrical arcs) WEATHER_STATE (Choose from clear skies, drifting mist, light rain, snowfall, desert dust, ocean spray, storm clouds) ATMOSPHERIC_EFFECTS (Choose
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