Effects by Tags

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{ "preset_name": "Ultimate_Weapon_Mastery", "mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS", "source_integrity": { "_hint": "【前提】人物の同一性は維持するが、戦闘時特有の『鋭い目つき』や『風になびく髪』などの演出変化は積極的に許容する。", "identity_lock": "strict_facial_features", "combat_mode_adaptations": { "expression": "intense_focus_or_fearless_smile", "hair_physics": "dynamic_flow_matching_action_speed", "clothing_damage": "optional_minor_wear_and_tear_for_realism" } }, "weapon_analysis_engine": { "_hint": "【武器解析】持たされた武器の『種類』『重心』『殺傷方法』を解析し、最適な構えを決定する。", "analyze_weapon_class": true, "tactical_mapping_logic": { "class_blade_light": { "keywords": ["katana", "dagger", "saber"], "action_style": "high-speed_slash_or_iaijutsu_stance", "camera_effect": "motion_blur_on_blade" }, "class_blade_heavy": { "keywords": ["greatsword", "axe", "hammer"], "action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest", "camera_effect": "camera_shake_simulation" }, "class_firearm_handgun": { "keywords": ["pistol", "revolver", "dual_wield"], "action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim", "grip_discipline": "trigger_discipline_active" }, "class_firearm_long": { "keywords": ["rifle", "sniper", "shotgun"], "action_style": "stable_aiming_with_cheek_weld_or_patrol_carry", "perspective": "looking_down_the_sights" }, "class_polearm": { "keywords": ["spear", "halberd", "staff"], "action_style": "dynamic_thrust_with_extended_reach", "composition_note": "utilize_diagonal_lines_across_frame" } } }, "heroic_pose_database": { "_hint": "【殺陣(タテ)生成】映画、ゲーム、アニメの『キービジュアル』級のポーズデータを参照し、素人感を排除する。", "retrieval_logic": { "source": "cinematic_combat_pose_db", "query_parameters": [ "weapon_type", "character_physique", "desired_coolness_factor" ], "pose_correction": { "line_of_action": "strong_s_curve_or_c_curve_body_line", "silhouette_check": "ensure_weapon_is_clearly_visible_against_background" } }, "dynamic_foreshortening": { "_hint": "【嘘パース】迫力を出すために、カメラに近い武器や手足を誇張して大きく描画する(パースの強調)。", "apply_perspective_distortion": "moderate_to_high", "focus_point": "weapon_tip_or_muzzle" } }, "cinematic_combat_composition": { "_hint": "【演出】ただ立っているのではなく、『戦場の空気感』を作る。", "camera_work": { "angle": "dutch_angle_to_create_tension", "height": "low_angle_hero_shot", "lens_choice": "wide_angle_24mm_for_depth_exaggeration" }, "visual_effects": { "lighting": "contrast_heavy_rim_lighting", "atmosphere": "sparks_dust_or_energy_aura_matching_weapon", "depth_cue": "blurred_foreground_elements_(debris/sparks)" } }, "safety_a
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