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Advanced AI Prompt Engineering for Image and Video Generation

2026年11月2日 · Orelon Team 著

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Learn how to structure prompts for AI image and video generators: subject, camera, lighting, motion, negatives, and a repeatable iteration workflow.

The difference between a shot you delete and a shot you keep is rarely the model. It is almost always the prompt. Two people open the same generator, type into the same box, and one gets a plastic figure with melted hands while the other gets a frame that looks like a still from a film. The only thing that changed was how the request was written.

This guide is about that variable. It covers how to structure prompts for both image and video generation, how to write motion a model can actually render, when negatives help and when they backfire, and how to run an iteration loop so your tenth attempt is a refinement instead of another roll of the dice. The advice is tool-agnostic, with notes on where Orelon's AI video generator and image generator fit into a real production workflow.

Why structure beats length in modern prompt engineering

There is a persistent myth that longer prompts produce better results. They do not. Longer prompts produce more decisions, and every extra decision is a chance for the model to resolve the request in a way you did not intend.

Modern generators parse your text as a set of competing signals. Opening tokens anchor the composition; later tokens refine it. When a prompt contains fifteen adjectives, four style references, and three lighting directions, those signals start fighting. You ask for soft window light and dramatic rim lighting in the same sentence and get neither, or a muddy blend of both.

The useful mental model is that you are writing a brief, not a poem. A cinematographer reading a one-line shot description needs to know who is in frame, what they are doing, where they are, what the camera is doing, where the light comes from, and what the finished image should feel like. That is roughly six slots. Everything else is decoration.

A practical rule: if a phrase cannot be photographed, cut it. A melancholic atmosphere cannot be photographed. Overcast light, wet asphalt, one streetlamp flickering can be.

Specificity also compounds in ways that generalities do not. A woman in a red coat gives the model a thousand references. A courier in a rain-darkened red parka, hood down, hair flattened by water gives it one. The second prompt is barely longer, but it has already made the decisions that would otherwise be made for you.

The anatomy of a high-impact visual prompt

A high-impact prompt is a technical specification wearing natural language. It reads like a sentence but functions like a form filled out in a fixed order.

Subject and action

Start with the person, object, or creature, and give it at least two distinguishing traits: one structural, one situational. A stocky blacksmith in a scorched leather apron is structural. Mid-swing, hammer raised is situational. Together they establish identity and pose in a single clause, which is exactly what an image model needs to lock a composition.

Avoid vague nouns. A warrior defaults to the same glossy fantasy armour in every model. A tired night-shift nurse still in scrubs does not.

Environment, time, and weather

Environment is where most prompts get lazy. A street is nothing. A narrow Lisbon side street, laundry lines overhead, late afternoon, heat haze tells the model which reference set to draw from and how to light it. Time of day and weather are not decoration; they are the two biggest determinants of light direction and contrast in generated imagery.

Lens, framing, and camera position

Camera language is the highest-leverage vocabulary in visual prompting. Wide shot, 24mm, low angle, subject small in frame and close-up, 85mm, eye level, shallow depth of field produce radically different images from the same subject description. If you only add one category of detail to your prompts, add this one.

Useful vocabulary: wide, medium, close, extreme close; low angle, high angle, eye level, Dutch tilt; 24mm, 35mm, 50mm, 85mm, 135mm; shallow or deep focus; centred, rule-of-thirds, negative space on the left.

Light, colour, and texture

Light is the second highest-leverage category. Specify source, quality, and direction: soft north-facing window light from camera left, low contrast, warm bounce from a wooden floor. Then pick a restrained palette of two or three colours, not five. Finally, add a texture or finish: 35mm film grain, digital sharpness, matte painting, documentary handheld.

Writing motion into video prompts

Video adds time, and time is where prompts usually fall apart. The model has to decide what moves, how fast, and where the camera sits while it happens. Ambiguity about motion is what produces the drifting look, a frame in which nothing happens but the image keeps sliding.

Camera verbs

Pick one primary camera behaviour per shot: static lock-off, slow push in, pull back, lateral tracking, handheld follow, orbit, crane up. Two verbs maximum if you want a transition. Write the speed too: slow push in, roughly ten percent over the clip reads very differently from fast dolly in.

Subject motion and physics

Describe motion in terms of body mechanics and consequence. She turns her head toward the window is renderable. She feels nostalgic is not. Add physical detail that implies motion: fabric lifting, steam curling, dust catching light, water breaking over a step. Physics cues also reduce warping, because the model has a clearer idea of what should stay rigid.

Duration and pacing

Think in shots, not scenes. Generators produce short clips, so a prompt that tries to cover a character walking in, sitting down, opening a letter, and reacting will produce four half-finished ideas. Write one beat per clip and stitch beats together in the edit.

Negative prompts and constraint writing

Negatives are useful and frequently misused. A negative prompt tells the model what to suppress: text, watermarks, extra limbs, logos, blur. On some systems, a well-built negative list is the difference between a usable frame and a garbled one.

The catch is that negatives are not free. Some architectures handle them as a separate field and respond cleanly; others fold them into the main text, where mentioning hands, even to forbid them, can pull attention toward hands. If a negative seems to make things worse, remove it and fix the problem positively instead: hands in pockets, out of frame beats no extra fingers almost every time.

Keep negative lists short and boring. Watermark, text, logo, low resolution, extra limbs. Resist the urge to negate abstract concepts, because the model has no reliable way to subtract an idea it cannot picture.

Weighting, ordering, and emphasis

Every generator exposes emphasis differently: parentheses, colon weights, or plain word order. The syntax matters less than the discipline behind it.

Three rules hold almost everywhere. First, order is weight: the first twenty to thirty tokens dominate the composition, so put the non-negotiables there. Second, do not stack emphasis on more than two or three elements; when everything is emphasised, nothing is. Third, prefer repetition over weighting. If the coat colour must survive, mention the coat twice in different clauses rather than assigning a numeric weight to the word red.

It also helps to separate hard constraints from soft preferences. Hard constraints are things you will reject the shot over: the character must be facing camera, the product logo must be centred, the horizon must be level. Soft preferences are stylistic leanings. Put hard constraints early and let soft preferences trail.

Reusable prompt patterns with worked examples

Patterns are not templates to copy verbatim. They are shapes you can refill. The prompt library is a good place to see how other people fill them.

The cinematic character introduction

Medium close-up, 50mm, eye level. A wiry woman in her late forties, cropped grey hair, canvas jacket with a torn pocket. She stands in a doorway, backlit by a hallway lamp, face half in shadow. Dust in the air, warm tungsten key, cool spill from a window. 35mm film grain, shallow focus.

Note the order: framing, subject, environment, light, texture. Every clause is photographable.

The product macro

Extreme close-up, 100mm macro, slight top-down. A brushed steel watch bezel, condensation beading along the edge. Black seamless background, single softbox from ten o'clock, hard specular highlight on the bezel, deep shadow falloff. Clean commercial finish, no text, no logo.

The establishing environment

Wide establishing shot, 24mm, high angle. A coastal village at dawn, terraced rooftops, fishing boats pulled onto wet sand, fog sitting on the water. Blue hour light, single warm window lit, long exposure feel, muted palette of slate and ochre.

The abstract transition

Macro shot of ink dispersing in water, backlit, black background, slow motion, high frame rate feel, high contrast, monochrome with a single copper streak entering frame right.

Each of these is under forty words and contains no vague adjectives. That is the pattern.

The iteration workflow: from rough draft to final take

Prompting is a loop, not a lottery. The people who get consistent results are not writing better first drafts. They are running tighter loops.

Log every prompt and output

Keep a running document with the prompt text, the settings, and a one-line verdict on the result. After twenty generations you will have a private reference library, and you will start to see which phrases actually do work and which ones you only imagined were doing work.

Change one variable per pass

If you change the lens, the light, and the style between attempts, you learn nothing. Change one. Keep a fixed seed where the tool supports it so composition stays stable and you can isolate the effect of a single word.

Build a character and location bible

For anything narrative, write a two-hundred-word description of each recurring character and location, then reuse it verbatim across prompts. Consistency across shots comes from consistent input much more than from any single model feature.

Lock the frame before you animate

A reliable trick for video: generate a still that works as a composition first, then animate from it or describe it in detail in the motion prompt. It is far cheaper to fix a bad frame in an image generator than to burn attempts trying to fix it in motion.

Common mistakes and how to fix them

  • Stacking style references. Blade Runner meets Wes Anderson meets Studio Ghibli produces mush. Pick one and describe its actual qualities: palette, contrast, grain, lens choice.
  • Describing emotions instead of evidence. Replace she looks worried with her jaw is tight, eyes down, fingers laced.
  • Ignoring aspect ratio and framing. Vertical, square, and widescreen change composition more than most style words do.
  • Overloading a clip. One action per clip. Cut the rest into separate shots.
  • Fighting the model's defaults. If the generator renders a certain look well, build inside that look rather than against it.
  • Never recording settings. If you cannot repeat a good result, you do not own it.
  • Using negatives as a wish list. Keep them short and concrete, and prefer positive framing.

FAQ

How long should an image prompt be?

Twenty to fifty words is the sweet spot for most models. Under twenty and you leave too many decisions open; over sixty and clauses begin contradicting each other. Video prompts can run slightly longer because motion needs a few extra words, but the same logic applies.

Do prompt weights actually work?

They work, but they are blunt instruments. Emphasis shifts attention; it does not guarantee an outcome. Use it for one or two elements that must survive a dense prompt, and rely on word order and specificity for everything else.

Why does my video drift even when the prompt is specific?

Drift usually comes from an underspecified camera. If you do not state whether the camera is locked off or moving, the model invents movement. Add an explicit camera behaviour and a speed, then re-test.

Can I reuse one prompt across different generators?

The structure transfers; the syntax does not. Subject, environment, lens, and light translate almost perfectly. Weighting syntax, negative prompt fields, and motion parameters need adjusting per tool.

How do I keep a character consistent across shots?

Write a fixed description block and paste it unchanged into every prompt. Repeat the same clothing and hair details every time, and change only framing, light, and action between shots.

Is it worth writing prompts by hand when templates exist?

Templates are a starting point, not an endpoint. They get you to a competent frame quickly. The last twenty percent, the part that makes a shot feel authored, comes from editing the template against what you actually see in the output.

Build your next shot in Orelon

Prompting well is a craft skill, and like any craft skill it rewards people who keep notes, change one thing at a time, and think in shots rather than sentences. Start with a clear subject, one camera choice, one lighting direction, and a texture. Then iterate from there instead of rewriting everything on each attempt.

When you are ready to put the technique to work, generate your first clip with the Orelon AI video generator, browse ready-made starting points in the video templates, or read more workflow breakdowns on the Orelon blog. Your next take is one well-structured prompt away.