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KongFu

An elaborate fight prompt for MiniMax H3 choreographing Sun Wukong through nine ink-particle battle phases, from a high-altitude particle assembly and diving swoop to 360-degree spins, combos, and a frozen backflip finish.

Publié15 août 2026
Langue d’origineEN
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Visual EffectsVisual Effects
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Opening (High-altitude particle assembly): Countless ink particles frantically gather high in the sky, rapidly forming the levitating figure of Sun Wukong. Camera: Fast push-in from high altitude, slight orbiting. Effects: Particles splicing rapidly, strong motion blur on body edges. Leap (Diving swoop holding the cudgel): Wukong hugs his Golden Cudgel, executing a massive vertical dive. Camera: High-angle + fast orbiting tracking the falling trajectory. Effects: Dragging a long afterimage of ink particles behind him, maxed-out motion blur. Chase (High-speed horizontal dash): Massive horizontal pursuit, body half-transformed into ink particles, moving at extreme speed. Camera: Side-tracking shot panning rapidly, a tearing sensation of motion blur. Effects: Particles ripped into silky threads by the airflow without dissipating. Orbit (360° spin swing): Wukong does a massive 360° mid-air spin, sweeping the Golden Cudgel horizontally. Camera: Full orbit, rotating synchronously with the body. Effects: Spin generates a storm of ink particles, motion blur afterimages. Direction Change (Rapid reverse sliding slash): Massive sudden stop and reverse, side-sliding swing and slash. Camera: Sudden follow and stop, intense shaking motion blur. Heavy Strike (Full power downward smash): Full power downward smash with the cudgel, triggering a shockwave upon impact. Camera: Camera shake, explosive slight pull-back. Effects: Ink particles exploding and spreading, ring-shaped shockwave. Scatter (Particle explosion and recall): Wukong's body explodes into scattered particles, then rapidly flows back in a chasing manner. Camera: Locked on the center, capturing the full particle trajectory. Effects: Particles flying everywhere, then spiraling back at extreme speed. Combo (Orbiting multi-hit): High-speed aerial cudgel swings, multi-stage massive combo. Camera: Fast orbiting, capturing the combo from multiple angles. Effects: Overlapping particle afterimages. Brake (Backflip mid-air freeze): Massive backflip into the air, high-speed sudden stop. Camera: Low-angle slow push, slight rotation. Effects: Particles retract instantly, motion blur fading.

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