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Gothic Vampire Sprite Sheet

Generates a wide two-row anime fantasy character sprite sheet suitable for game animation keyframes.

Fuentehinoeuma
Publicado11 sept 2026
Idioma originalEN
Categorías
Visual EffectsVfxPortraitAnimeFantasyStoryboardText RenderingBackground
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Goal: Create a clean 2D game sprite sheet of a single anime dark-fantasy female character for animation keyframes, on a pure white background with no grid lines, labels, shadows, or environment. Canvas: Wide horizontal sprite-sheet canvas, approximately 1200x300 pixels, with generous white spacing between frames. Arrange exactly 13 discrete full-body character sprites in two rows: 8 sprites across the top row and 5 sprites across the lower row, aligned like animation frames with consistent scale. Subject details: The character is {argument name="character archetype" default="a petite gothic vampire princess"}, full body, three-quarter view facing slightly left in most frames. She has {argument name="hair color" default="long pale blonde wavy hair"} with loose curls and a small dark hair ornament. Her outfit is {argument name="outfit" default="a black fitted gothic dress with high collar, armored-looking bodice, thigh-high black boots, and a dramatic torn cape"}. The cape is black on the outside with deep blood-red lining, ragged pointed edges, and it flares differently in each frame to suggest motion. Her expression is serious and elegant. Frame count and pose list: Use exactly 13 separate sprites. Top row, left to right: 1 idle standing with cape hanging wide, 2 slight step forward with cape lifted, 3 weight shifted with one leg bent, 4 narrow stance with cape trailing, 5 calm upright idle, 6 walking stride with right leg extended, 7 compact stance with cape tucked inward, 8 poised stance with cape fluttering. Bottom row, left to right: 9 stronger forward step, 10 idle stance with hair flowing left, 11 walking stride with cape spread, 12 elegant pause with one arm near the body, 13 final idle frame with cape settling. Visual style: High-quality anime game asset style, small chibi-proportioned but elegant full-body figure, crisp painterly rendering, detailed hair and fabric, dark black and crimson palette, polished fantasy RPG character design. Maintain consistent character identity, scale, lighting, and proportions across all 13 frames. Constraints: Transparent-looking asset presentation on plain white only; no text, no frame borders, no watermark, no UI, no background scenery. Keep each sprite isolated with enough white space for easy cutting into individual frames.

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