Camera Control

2D Fighting Game Sequence Prompt for Seedance 2.0

发布时间2026年4月4日
原始语言EN
分类
Camera ControlCamera
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# ═══════════════════════════════════════════════ # PROJECT: 2D Fighting Game Sequence # SPECS: Playstation 4 / 30FPS / Budget 500M JPY # ═══════════════════════════════════════════════ visual_config: style: > 2D anime-style fighting video game screenshot, cel-shaded, bold outlines, gold-purple-crimson palette, manga-style dynamic lines, arcade game aesthetic character_settings: player: girl: "@Image1" avatar: > psychic energy avatar, translucent golden humanoid fencer, Silver armor plates, glowing cyan eyes, appears behind user as spiritual projection opponent: "@Image2" timeline: cut_01: dur: 6s shot: side view full shot prompt: > stylized 2D fighting video game interface, health bars and timer HUD overlay, hit counter UI incrementing, silver-haired girl performing rapid energy strikes, bright golden light effects on each motion, dynamic action lines radiating outward, special meter gauge filling up, neon-lit urban rooftop night stage background, arcade game screen composition cam: static side view, light screen shake on impacts cut_02: dur: 3s shot: extreme close-up, diagonal screen transition prompt: > sudden dramatic insert shot, screen splits with diagonal wipe transition, girl's face in extreme close-up filling frame, golden eyes with subtle glow, bold confident grin, ink-style shadows across one side of face, purple-gold energy aura behind head, abstract crimson dynamic lines in background, game UI text indicating special activation cam: instant snap zoom, tilted angle cut_03: dur: 5s shot: behind girl, over-the-shoulder prompt: > girl standing arms spread wide seen from behind, large translucent psychic avatar rising behind her, twice her height, golden armored plates catching light, expanding ring of purple-gold energy particles, opponent stepping back across the arena, background distorts with heat-shimmer effect, glowing particles orbit both girl and avatar, strong backlight creating dramatic silhouette, video game special move activation sequence cam: slow dolly in, low angle cut_04: dur: 8s shot: rapid multi-angle montage prompt: > avatar performs rapid successive energy projections, screen filled with overlapping golden light trails, cascading visual effects layering dynamically, final powerful motion sends energy wave forward, full-screen white flash transition, large stylized game UI "K.O." text appears with glass-particle burst effect, hit counter displays high number, opponent life gauge reaches zero, video game finishing sequence animation cam: rapid angle changes, final moment in slow motion

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