Commercial

完整提示词
Goal: Create a gritty sci-fi character design sheet for {argument name="character name" default="NOA VALE"}, a team leader and crystal-smoke architect in a post-apocalyptic tactical faction. The sheet should look like a high-end concept art board for a film or game trailer, with dense technical callouts, worn paper texture, and dark industrial fantasy styling. Canvas: Vertical 4:3 character sheet, weathered gray parchment background with black smoke, ink splatter edges, thin white grid lines, and small technical typography. Overall palette is charcoal black, gunmetal, tarnished bronze, bone gray, smoky white, and cold blue light accents. Main character: A tall athletic female warrior, age 23, with short messy black hair shaved on one side, cyberpunk undercut silhouette, face deliberately obscured by a soft rectangular blur/censor block. She wears an asymmetrical black leather and metal tactical outfit: cropped armored top, exposed midriff with straps and buckles, fitted pants, high-heeled armored combat boots, layered belts, chain details, fingerless gloves, segmented arm armor, spiked shoulder pieces, and a long shredded black coat or cloak made of dangling strips. A heavy mechanical jetpack / crystal-smoke apparatus is mounted on her back, with small blue exhaust glow. Pose is confident, standing slightly turned with one hand relaxed and the other near her weapon. Left information column: Large title text “{argument name="character name" default="NOA VALE"}”. Subtitle: “TEAM LEADER // CRYSTAL-SMOKE ARCHITECT”. Quote: “{argument name="quote" default="I don’t break the city. I give it shape."}”. Include labeled data blocks: Role: “CRYSTAL-SMOKE ARCHITECT / OFFENSIVE TACTICIAN”; Affiliation: “NO FACTION — SLUMS COALITION”; Status: “ACTIVE”; Height: “5’6” / 168 cm”; Weight: “121 lb / 55 kg”; Age: “23”; a compact biography paragraph; a sharp abstract faction emblem; a handwritten signature; and two vertical red stamp-like marks. Layout and counted elements: Include exactly 5 full-body views across the upper half: 1 large hero full-body view on the left, plus 4 smaller orthographic views across the top labeled Front, Side, Back, and 3/4 View. Include exactly 1 close-up portrait panel beneath the orthographic row, again with the face obscured by a rectangular blur. Include exactly 4 crystal-smoke ability panels in a 2x2 grid labeled Barrier Wall, Lattice Cage, Elevated Path, and Deflector Array, each showing a tiny black silhouette interacting with luminous white crystalline wireframe structures and smoky particles. Lower technical panels: Include exactly 4 footwear views labeled Front, Side, Back, and Sole, showing the same armored high-heeled boot. Include exactly 1 long weapon panel labeled “WEAPON: CRYSTAL-WRITE KIT”, showing a modular staff/rifle-like implement with two modes. Include exactly 6 weapon breakdown components labeled Frame Rail, Energy Conduit, Crystal Cartridge, Stabilizer Fin, Grip Module, and Safety Latch. Include exactly 7 accessories and gear items labeled Crystal Chamber, Smoke Filter, Utility Pouch, Data Slate, Line Spool, Folding Hook, and Scrap Key. Include exactly 5 jetpack / propulsion system detail panels labeled Jetpack Overview, Thruster Detail, Harness & Attachment, Fuel Cell, and Vector Nozzles. Outfit and material detail strip: Add close-up panels of layered leather straps, buckles, metal plating, cybernetic ear implant, neck/shoulder armor, wrist projector, and mechanical gauntlet. Make the materials visibly worn, scratched, riveted, oily, and handmade rather than clean futuristic. Bottom reference strip: Include a notes box with short bullet-like production notes; a color palette containing exactly 8 vertical swatches from black to graphite, brown leather, gray metal, parchment beige, smoky white, and pale blue; a material / finish guide containing exactly 6 rectangular samples labeled Worn Leather, Oiled Canvas, Carbon Fiber, Scratched Metal, Crystal Glass, and Mesh Fabric; and a team context panel on the bottom right showing exactly 3 small figures walking together through a ruined vertical cityscape. Visual style: Ultra-detailed dark cinematic concept art, realistic anatomy, tactical cyberpunk, post-apocalyptic fashion design, precise industrial callouts, Japanese game artbook layout energy, monochrome smoky atmosphere with icy blue glow accents. Text should be small but arranged like a professional production design sheet. No clean white background, no cute style, no bright saturated colors, no extra characters beyond the counted team context silhouettes.
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