Camera Control
完整提示词
CHARACTER A is the 'Ember Watcher': an original adult male humanoid warrior, lean and athletic build, with a charcoal-black/obsidian-textured face, narrow amber-orange glowing eyes, and short, swept-back black spikes forming a crown-like silhouette. He wears form-fitting asymmetrical charcoal-black armor, layered dark fabrics, reinforced combat boots, and torn shoulder edges, with a striking crimson mantle firmly attached to his upper back. His hands, forearms, and sternum exhibit a controlled red-orange ember glow only during attacks; the mouth structure is stable, capable of non-verbal roars. Body proportions, face, armor, mantle length, and glow locations remain consistent throughout. CHARACTER B is the 'Dune Wraith': an original adult supernatural giant, approximately twice the height of CHARACTER A, with a thick, heavy build, an eroded bone-stone mask with deep-space eye sockets, a large weathered hood, gray-black layered robes, rope-like rags, slender clawed hands, and a torso composed of compacted black sand. He always carries the same long dark polearm with an original wide crescent blade; the length, blade direction, and two-handed grip must remain stable. He can disintegrate and reassemble from black sand, but there is only one throughout the video. Both characters are completely independent, with clear silhouettes and limb relationships, never merging or sharing limbs. Style: Native 16:9, exactly 30 seconds, 30fps, stylized-photoreal 3D CGI dark-fantasy, premium AAA game-cinematic rendering, anime-influenced superhuman action pace but not anime line art or cel shading. Environment: Empty pale-gold sand dunes, cream-amber hazy sky, no buildings or plants. Warm low-angle backlight, warm brown shadows. Continuous crosswind driving cloth and dust. Deep volumetric dust, local embers, black sand particles, restrained anamorphic bloom, and fine film grain. Most combat is extremely fast with strong motion blur on sprints and weapons. Camera: A single continuous 30-second shot with no cuts. Low-angle side/rear tracking, reactive following, using dust and the mantle for natural transitions. 0.00-3.70s: Low Dutch-angle tracking, the giant sweeps the polearm while A charges from the left. 3.70-7.90s: A jumps over the giant's weapon and delivers three strikes to the torso. 7.90-12.80s: A vertically leaps and flips, giant counter-swings causing a sand explosion. 12.80-16.85s: Close-up of A delivering a flurry of punches to the giant's chest. 16.85-23.05s: Giant retaliates with a claw sweep, A counter-attacks with a spinning side kick that causes the giant to begin disintegrating into black sand. 23.05-27.40s: Wide shot as A slams palms into the sand, causing a massive radial shockwave of black sand. 27.40-30.00s: Close-up behind A's shoulder as he lets out a silent victory roar.
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