Camera Control

完整提示词
A highly detailed isometric grand-strategy video game screenshot in the style of a modern Civilization VII city view, showing a dense futuristic coastal island metropolis inspired by {argument name="location" default="Tokyo"} in {argument name="year" default="2020 CE"}. The camera looks down from a high oblique angle over a compact urban island surrounded by vivid turquoise-blue ocean with sun-glitter reflections. The city is extremely dense, packed wall-to-wall with hundreds of modern high-rise towers, apartment blocks, office buildings, neon billboards, multilane roads, rail lines, bridges, and waterfront piers. In the center are 3 standout landmark structures: a red lattice communications tower resembling Tokyo Tower, a large traditional Japanese temple complex with green roofs, and a 5-tier pagoda. Near the left shoreline stands 1 monumental statue on a rocky promontory resembling a giant seated or standing Buddha. Near the upper center sits 1 circular stadium or domed arena embedded among skyscrapers. The harbor contains exactly 10 visible boats and ships of mixed sizes, including ferries, yachts, and small passenger vessels, plus crowded marina docks along the right and lower shorelines. Blend traditional Japanese architecture with hyper-dense contemporary urbanism, cherry blossom trees scattered through streets and parks, intricate road loops, tiny vehicles, and layered waterfront infrastructure. The island shoreline should feel irregular, rocky, and heavily developed, with the sea transitioning from deep sapphire to clear tropical cyan near the coast. Render it as a polished strategy-game UI screenshot rather than a pure illustration. Add a full game HUD overlay with ornate bronze-and-navy fantasy-tech interface styling. Along the top bar, show multiple resource counters and turn information; include the text {argument name="turn text" default="Turn: 103 | 2020 CE"} and a time display. On the upper right, show 7 hanging civilization banners with leader portraits or emblems. On the left side, show a quest/journal panel titled {argument name="left panel title" default="Journal"} containing 3 task sections: "The Cross and the Crescent", "Legacy Path: Silk Roads", and "Buildings: Wonders", each with short objective lines beneath. In the lower left, include 1 minimap framed in ornate UI. In the lower right, include 1 large circular city-management dial and a prominent button labeled {argument name="button text" default="GROW TOWN"}, plus 3 smaller circular action buttons nearby. The overall image should feel like an authentic in-game screenshot: razor-sharp, information-rich, colorful, immersive, and believable, with realistic urban density, accurate transportation details, and a luxurious next-generation 4X strategy aesthetic.
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